![]() Deleted the Squad and removed the hunter labor from the individualĤ.1 When remaking the Squad clicked the pre-made Custom Heavy Crossbow uniformĤ.2 Reset the greater Barracks Zone to allow Train and Store personal/squad items for the remade SquadĤ.3 Reset the Archery Target Zone to allow Train for the remade SquadĤ.4 Set the Hunter Labor Task for the 1 person in the Squadĥ. Setup a squad with one Dorf as Militia CommanderĢ.1 Used that squad to setup a custom Heavy Crossbow uniform with the items I wantedĢ.2 Setup the Archery Target Zone to allow the Squad to TrainĢ.3 Setup the greater Barracks Zone to allow the Squad to Train, Store personal/Squad ItemsĢ.4 Setup the Dorf in the Squad with Hunter Labor Made a Barracks Zone with beds, tables, thrones, coffers, cabinets, weapon racks, armor stands, archery targets.ġ.1 Set the Barracks zone to allow members to Train and use the storage for personal and squad items.ġ.2 Set up seperate stockpiles in the Barracks with Bolts, Crossbows, Quivers, Backpacks, Flasks, Prepared Meals, Drinks.ġ.22 Supervised the placement of all items in the stockpiles to ensure adequate supply.ġ.23 Setup an Archery Range Zone inside the greater Barracks Zone.Ģ. What I'm going to do, is from scratch, make a military squad work with crossbows.ġ. When ordered to train, they now all go to pick up the wooden bolts from the barracks, and train at the archery range." ![]() reassigned the hunter jobs to the same dwarves Masterwork bolts cause unhappy thoughts when they get carried off the map or melted down Bug: 3169.- unassigned all hunter jobs (all my marksdwarves were hunters).If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo Bug: 1374.It is largely unclear what of the above constitutes a bug and what is intended behaviour. īone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary. The same goes for some metal bolts (silver, copper) with variations depending on the precise metal. Tests show that bone and wooden bolts are effective against most unarmored targets, like wildlife, but for various reasons are quite useless against some other creatures and armored targets. The simplest remedy for this is to simply make more bolts - a dwarf who has produced hundreds of masterwork bolts will be more annoyed by flies than the loss of a masterwork. Unfortunately, dwarves also get upset if you melt down individual masterwork bolts, which are otherwise nearly useless. ![]() While they don't care if the bolts are fired and shatter on impact, they do get upset if a bolt gets carried off - say by a retreating enemy with the bolt stuck in him. Bone bolts are significantly better than wood, but metal bolts are still recommended for military use.Īs with other items, high-skill dwarves can make masterwork- quality bolts. Tests show that where even masterwork wooden bolts bounce harmlessly off copper armor, iron bolts pierce without any issue. When fired, Bolts have a chance of shattering on impact or bouncing off and being able to be reclaimed- However, when on the ground they are forbidden. Quivers are always required for bolts to be equipped. ![]() Bone bolts require Bonecrafting and metal bolts require Weaponsmithing (not Metalcrafting). Wooden bolts use the Woodcrafting skill to make. Metal bolts are forged at a Metalsmith's forge or Magma forge. Wooden and bone bolts are made in a Craftsdwarf's workshop. Making bone bolts will take only one bone away from a stack and turn it into 5 bolts. Wooden and metal bolts produce a stack of 25 per log or bar. Can be made from wood, bone, or weapon-grade metals.
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