Developer Intercept Games initially announced that it was working on KSP2 back in 2019, but. 'Cause what happened when I started a world There were sounds but kerbal was just black or invisible, maybe it was a ram problem or it was a dated planet mod because when I deleted a few planet mods everything seemed to work fine again. After several delays, Kerbal Space Program 2 is finally entering early access on February 24th, 2023. There was also another little problem, but I kinda fixed that. And it was always night for some reason.Ĥ. When I try play KSP with the Galactic Neighborhood mod, the Kerbal solar system doesn't have a orbit around the black hole or at-least no line that indicates the orbit. So for example when I zoom in to kerbal something is wrong because instead the icon of the planet is in the center of the planet it has moved to the side (I will upload a picture as soon as I've got the change).ģ. Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. When I go in-game (without the near future otherwise I can't start it up) and then to the tracking station everything is of center when I zoom in. When I try to install/use the stuff from the near future mods. ESLD Jump Beacons is great if you don't mind the unrealism of itġ. You might also want Better Timewarp.Īlso, PersistantThrust is great for low TWR electric propulsion. There are also mods for nuclear pulse propulsion which is very efficient and very thrusty, and for warp drives. Near Future offers efficient but low-TWR engines, Interstellar has more powerful stuff. You will probably want some capable mod engines. Don't worry about the 1.0.4 statement, I think it's fine in latest KSP. It's also designed with support for other planet packs, moving their planets to each orbit their own star. It moves the stock Sun, aka Kerbol, into a wide orbit round a central black hole and adds other stars nearby that also orbit that black hole. If you want to do interstellar travel, the leading mod is Galactic Neighborhood. Some add new worlds, some rearrange the existing ones, some just make the stock system bigger. Thanks to Kopernicus there are dozens of planet mods now. It does nothing by itself, but it's made planet mods easy and virtually all now use it. More details on these features will be revealed at a later time.Kopernicus is a mod that makes planet modding possible. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. It’s not possible to officially download versions prior to 1.0. Dont worry about the 1.0.4 statement, I think its fine in latest KSP. If you purchased a Digital Download version of the game from the KSP Store, they can be found within your Private Division Account under the Game Download section of your profile, you can login to your account here. Its also designed with support for other planet packs, moving their planets to each orbit their own star. ![]() Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. It moves the stock Sun, aka Kerbol, into a wide orbit round a central black hole and adds other stars nearby that also orbit that black hole. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. ![]() This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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